How easy it is to make signal/slot connections between local and remote objects 🙂
GCF::RemoteAppAccessPoint* rap = .... GCF::RemoteObject* remoteObject = rap->getRemoteObject("ComponentName.ObjectName"); GCF::connect(remoteObject, SIGNAL(someSignal(int,char,QString,QPixmap)), localObjectPtr, SLOT(someSlot(int,char,QString,QPixmap)));
Isnt this sweet 🙂